PLAYI’s experiential learning platform

CompagnonDesign. Run. Measure.

Compagnon brings learning journeys, live facilitation, web and XR experiences, field control and Learning Analytics into one platform.

Real product · Screens captured from the Compagnon application
Real learner dashboard in Compagnon

Compagnon, PLAYI’s experiential learning platform

A learner opens Compagnon on her computer and discovers a bullying-prevention journey.
One continuous experience

An LMS distributes content. Compagnon builds an experience.

Design, engage, orchestrate, measure and improve: every step stays connected to the same learning outcome.

Young people using Compagnon together around a computer
In real life

Built for the teams who design. Simple for the people who take part.

From a computer or smartphone, everyone gets the right level of action: prepare, join, answer, facilitate or monitor.

Compagnon being used by a real group in the field.

The product, end to end

One thread, from scenario to outcome.

These views build on Compagnon’s interface and real uses. Each one highlights a precise learning action.

01 · Design

Design without standardising.

Combine outcomes, sequences, resources, quizzes, live activities and immersive blocks while your team retains control of intent, order and validation.

Compagnon learning studio visualisation for designing a journey
02 · Structure

Give the journey a rhythm.

Content is not stacked. It becomes a sequence of steps, decisions, group moments and situations learners can understand.

Real learning journey in Compagnon
03 · Run

Guide the group live.

Launch a session, share a code or QR, broadcast the prompt, follow responses and control the pace from the facilitator console.

Real Compagnon live session console
04 · Practise

Practise with an interlocutor.

Prepare for an interview or workplace situation, talk to a simulated interlocutor, then review strengths and areas for progress.

Oral Pro interview simulation in Compagnon
05 · Measure

Make usage understandable.

Progress, completion, responses, skills and session activity become useful to trainers and programme owners.

Real Compagnon analytics dashboard
Experience examples

A glimpse of what is possible.

The examples below illustrate just a few possible directions. Every experience is designed around its subject, audience and learning outcome — its world, interactions and progression can be entirely different.

Example 01

Follow the signs of life.

Learners observe the wetland, follow tracks and identify species without disturbing them. Each clue opens the next area; accuracy, discretion and observed diversity build a biodiversity score.

CompagnonInteractive activity
Bespoke experience

Follow the signs of life.

Compagnon biodiversity game in a wetland at dusk
Example 0101 / 04
Example 02

Repair instead of replace.

Every fan component must be diagnosed, then cleaned, repaired, reused or recycled. Each decision changes its lifespan index and instantly reveals the material and carbon saved.

CompagnonInteractive activity
Bespoke experience

Repair instead of replace.

Compagnon circular-economy game about dismantling and repairing a fan
Example 0202 / 04
Example 03

Trace it back to the source.

A drone follows waste to its origin while protecting seagrass beds. Accurate mapping unlocks new sectors; the score combines pollution removed, sources neutralised and habitats preserved.

CompagnonInteractive activity
Bespoke experience

Trace it back to the source.

Compagnon underwater exploration game tracing sources of pollution
Example 0303 / 04
Example 04

Turn surplus into a meal.

The group creates a meal from products nearing their use-by date. Recipes, portions and storage create combos; feedback rewards avoided waste, balanced menus and cooperation.

CompagnonInteractive activity
Bespoke experience

Turn surplus into a meal.

Compagnon cooperative cooking and food-waste game
Example 0404 / 04
From field to live

The session stays manageable beyond the trainer’s screen.

Participants join from their phones. The facilitator prepares, launches, broadcasts and follows the session without losing the group’s thread.

  • Code or QR access
  • Synchronized control and broadcast
  • Web, tablet and XR experiences
PLAYI|
Workshop — Workplace sexism
Live
Collective word cloud

Which words do you associate with sexism?

Compagnon live-session broadcast screen
Answers appear liveStep 2 of 5
Participants joining Compagnon from their phones
Compagnon · Live

Each participant answers from their phone. The group sees the discussion take shape in real time.

One platform, four perspectives

Everyone sees what they need. Nothing more.

01

Learner

A clear journey, concrete activities and visible progress.

02

Designer

A studio to structure, contextualise and reuse learning blocks.

03

Facilitator

A clear console to prepare, launch and guide the group.

04

Programme owner

Understandable results to monitor, report and improve the programme.

Human responsibility

AI assists. Your team decides.

Compagnon accelerates production and analysis without removing learning responsibility. Outcomes, sequences, validation and distribution rules remain under human control.

01

Privacy by default and data limited to useful events.

02

No voice, passthrough image or body data collected by default.

03

Field continuity designed for situations where internet access is not guaranteed.

Discover Compagnon

Show us the topic. We’ll show you the journey.

One demonstration is enough to see how Compagnon connects design, participation, immersion, control and outcomes.

Solutions